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Post by Mikal Carter on Nov 22, 2016 16:18:47 GMT
Hey Clark, do you need a material set up for the cloaked AI? I'll start working on setting up a material that looks cloaked.
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Post by chadmyers on Nov 22, 2016 20:51:17 GMT
Hey guys everything is looking good. I have been working on texturing the towers. The animations are complete for the towers as well so just texture left.
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Post by a1clark1a on Nov 22, 2016 22:49:18 GMT
Awesome work everyone! Yeah mike, if you can that would be great! That way we can test the material change for the cloaked AI. Tim, if you can email me the updated project so that I can try to merge the two files together. Lets push for a finish by week 9. I would like to package the entire project into an actual executable game so that our graduates can have a presentable full functioning game The extra levels will be added by week 11, for now 1 level should be fine for a full game. We are almost there guys! XD
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Post by Mikal Carter on Nov 23, 2016 3:18:29 GMT
Ok Clark I'll get started on that! XD Here's a quick update for today, I finished the rest of the buildings and I'll start working on the Casino!! Also the tower base has textures but since I'm working in a copy for 4.14 (the only way I can see the game -_- ) I'll have to copy all my changes over into the 4.13 version and set up all the materials again. I'll also be modeling the street lights, I had a design in mind that would help the environment. Remember art team post some updates for some feedback. Attachments:
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Post by marinepauley on Nov 23, 2016 19:18:51 GMT
Hey guys, I have got level 2 and 3 up to date with what kind of art we have right now. I am working on level 4 now so have a look at 2 and 3. see you all tonight Attachments:
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TimJ
New Member
Posts: 18
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Post by TimJ on Nov 23, 2016 19:41:09 GMT
Hey Paul, those levels are looking pretty good! nice work.
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Post by marinepauley on Nov 23, 2016 22:39:50 GMT
Thanks tim. They will look better when I get the rest of art tonight
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TimJ
New Member
Posts: 18
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Post by TimJ on Nov 29, 2016 21:01:33 GMT
Hey Clark, I have been doing some play testing today and noticed a few things that need work. -one of my attempts on the first wave it spawned the entire wave as cloaked banshee which i see as a problem because the player would have no time to learn the different types of enemies and wasnt prepared for it. Meaning they may not have set up a hacker den initially, especially with limited money. I will continue to do more play testing so I may come back with some more feed back soon.
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amin
New Member
Posts: 4
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Post by amin on Dec 10, 2016 8:51:16 GMT
Here are the armored truck and the speed car go to github and the file is in the Art/Reference as M_Amin_Mobs.
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Post by a1clark1a on Dec 12, 2016 17:57:01 GMT
Nice! It's looking good, i'll be sure to get them and add them to the main project file.
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Post by a1clark1a on Dec 13, 2016 1:34:16 GMT
Hey Mike! If you can upload the actual files for the UI, the uasset files you gave me dont show up unless I have the actual file it derives from. Thanks! How's our background for the level going?
Also, to whoever is in charge of the textures for the other AI. Any news on those?
Nestor, hows the background music going?
If I could have these before Wednesday or before class that would be great thanks!
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Post by Mikal Carter on Dec 13, 2016 5:43:52 GMT
Hey Clark, Yeah I can get those to you. I'll work on the background tomorrow after I get off from work.
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Post by marinepauley on Dec 14, 2016 0:27:53 GMT
Hello everyone,
Just checking in on the progress. Can't wait to test the game tomorrow.
Let's give Tim an early congrats on graduating. Wish him well for the future.
See you all tomorrow
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Post by a1clark1a on Dec 14, 2016 6:18:54 GMT
Here is our game's current status: youtu.be/Jl3HP39Q8RAStill missing a few textures, UI elements, background and music but otherwise the game is pretty much done. There are still things I want to add and fix but I am not sure if I can finish by tomorrow. Tomorrow, Paul and I will set up the remaining levels with spawn points, and tower/turretbase and integrate it in the game.
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